9/12/2023 0 Comments Mugen free for all ed(I've tried to do it at normal speed, and even with time = 30 I can't ever get this one to come out.) (It could just be that I'm terrible, but this command is strange. (Should be specified as being able to be used in the air as well.) Just a little specification/readme change for a few and it'll be all good. Over all, they all work as far as commands go after further review. Please change the readme to reflect this ) (If you try to use F,F, "x+y" you get the sneeze counter. (This command seems to work using F, F, "x" but not the original command listed in the readme, which is F,F, "x+y") (With this revelation, you can do the attack, the command works, but only in the air. (The reason why it goes to state 0 is because when StateType = A, if you're close to the ground, you instantly enter a landing animation.) (After further investigation, this attack is meant to be done in the air.) Rather, I think the State Changed and then immediately switched back to State 0) (Using "changestate 1 1200" Nothing happens. cmd and tried to force a ChangeState to the State this attack is supposed to be.) (I tried to do this manually several times. (No idea why this has a separate command, "~F, a+b") Here's a list of moves I've gotten to work with manual input/ones I haven't: * Add few more specials/hypers/intros/wins/palletes Hopefully your final release will fix all of that. I know this is beta, but seeing how Ed looks rough with his animations and the coding makes it quite unplayable, you still have got a long way to go, my friend. Last but not least, I'm unable to perform the "Bounty hunters" hyper. Ed-zilla hyper takes WAY too much damage, as if the fall damage was the major impact of the damage amount. I don't know if you'd call this a "squirt gun" special (according to what you put in Fighter Factory), this looks more like a taser weapon to me. I'm unable to perform the "Sheldon" (why is it usable only in air?), "eddy," and "edd" assists for some reason. Ed's batter special is extremely underpowered According to this screesnhot, Ed's sneeze wasn't really strong enough to hit opponents at a close distance. Ed's dash stop takes too long, plus, he just STOPS and doesn't slide whenever he performing a dash stop after running forwards I also can't even hit KFM with Ed's Jumping light punch attack whenever I was close to him: (This makes the chance of combo chains really slim.) For example, I couldn't even hit KFM with Ed's crouching medium kick. Most of the attacks (or CLSN1 placements) have VERY bad range. A lot of Ed's attacks have infinites (a very generic flaw in your characters, wlan, no offense) Take this weird crouch thing for example: Most of the sprites are either uneven, or not very fitting. A taunt that has a CLSN1 box but doesn't hit the opponent.ok then.
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